Khronos Group announces OpenGLÃ† ES 1.0 Specification Ready for Final Review and Ratification.
Khronos OpenGLÃ† ES Working Group Members today announced that at a summit meeting held April 14 & 15 in Cambridge, UK, the OpenGL ES 1.0 Specification was agreed upon and is now ready for final review and ratification by Khronos Promoting Member vote.
On track with milestones set a year ago, the public release of the OpenGL ES 1.0 Specification is expected in July 2003.
The availability of this royalty-free, open-standard, 3D-capable graphics API is expected to enable many new classes of content-hungry platforms, each with many millions of potential new users.
Many industry-leading companies (ranging from platform providers to chip manufacturers; mobile device vendors to hardware, middleware and software developers) are leveraging their Khronos membership and early access to specifications to be first to market with next-generation 3D graphic mobile and embedded technologies.
In a related release today Khronos members Texas Instruments and Symbian announced a collaboration to develop a Symbian Multimedia Framework plug-in based on OpenGL ES 1.0 to enable superior graphics handling on TI’s OMAP processor family. Also of note, Khronos member Fathammer has integrated the TI Graphics Library into its X-Forge 3D Game Engine SDK, enabling significantly improved performance and superior gameplay on TI OMAP processor-based mobile devices.
Khronos Plans the Future
For the next several months, Khronos OpenGL ES Working Group Members will focus on developing OpenGL ES 1.0 conformance testing and implementation procedures and commence the development of the OpenGL ES 1.1 Specification. Concurrently, Khronos Members such as Seaweed Systems, 3Dlabs and others will drive completion of the “Safety-Critical” subset of the OpenGL ES specification for avionics, aerospace and automotive markets.
Khronos invites all interested companies to join and participate in these important developments.
Khronos Member Quotes
“As originator of the OpenGL ES initiative and chair of both Khronos and the OpenGL ES working group, 3Dlabs is delighted to see OpenGL ES come to fruition on schedule,” stated Neil Trevett, senior vice president of market development at 3Dlabs and chair of the OpenGL ES Working Group.
“OpenGL ES will create significant market opportunities for the graphics hardware community who will have a state-of-the-art 3D API under which to innovate high-performance, low-power graphics chips and cores tailored specifically for embedded markets.”
“We are delighted with the match between the newly developed OpenGL ES 1.0 specification and the capabilities of our PowerVR MBX graphics cores,” says John Metcalfe, VP Business Development (PowerVR), Imagination Technologies, and Promoting Khronos Member.
“We expect OpenGL ES to be a very significant standard in the mobile embedded market and our early adoption of OpenGL ES 1.0, along with the key features of our PowerVR MBX hardware, allows us to address our customer requirements.”
“Motorola has been working closely with the Khronos Group as a Promoting Member to define the OpenGL ES 1.0 Specification.
Next-generation 3D graphics for multimedia mobile devices, based on open standards, will be a powerful feature of future Innovative Convergence” platforms from Motorola’s Semiconductor Products Sector.
We applaud the Khronos Group’s commitment to meeting this latest milestone in bringing the specification to market,” said Morris Moore, Vice President and Director, Systems and Architecture — Wireless and Broadband Systems Group, Motorola Semiconductor Products Sector.
“The advent of OpenGL ES is a significant milestone in the evolution of 3D graphics for the mobile embedded markets.
The upcoming public release of OpenGL ES 1.0 is good news for ASIC and device manufacturers, OS vendors, tool path and content developers, mobile operators, and ultimately the consumer,” said Carl Korobkin, CTO and GM of 3d4W Corp., a founding Contributing Member of Khronos.
“Our 3D2GO” platform, an early version of OpenGL ES 1.0, already ships in “Giga” Multimedia handsets by SK Telecom, South Korea’s leading carrier. Our active participation in the Khronos Group has been key in establishing and maintaining our leadership position in delivering standards-based graphics to the mobile industry.”
“HI Corporation is looking forward to layering its 3D rendering middleware solution — already widely embraced by wireless application developers in Japan, Asia, and Europe — on OpenGL ES 1.0,2 said Mr. Junya Tsutsumi, CTO of HI Corporation.
“We are proud to be a Contributing member of the Khronos Group, and thank the other active members for their wisdom and contributions.”
“Hybrid Graphics is very excited to see OpenGL ES 1.0 finalized on time,” says Harri Holopainen, CTO of Hybrid Graphics, Ltd. “We are certain that OpenGL ES will prove to be a solid standard and help get the content market off the ground. As a direct result of Hybrid being an active Contributing Member of the Khronos Group, Hybrid will be able to release a commercial software implementation immediately upon the public release of OpenGL ES 1.0.”
“We are extremely pleased that, as a result of a considerable team effort on behalf of all of us involved in this milestone specification work, OpenGL ES 1.0 is now coming to fruition,” said Robert Schulman, President, Seaweed Systems, Inc. “We look forward to continuing our work as a Contributing Member in the OpenGL ES Safety Critical Sub Group, and concluding the definition of an OpenGL ES profile specifically tailored for these applications.”